Actually, wrong Hulk. As much as I love the mean, green machine, this post is about Space Hulk, or rather, the announcement of a new computer-based Space Hulk game. Now, that should sound like immediate, automatic good news well worth celebrating, but I’ll be holding my excitement in reserve until I see more of what this one is going to look like, most especially because it’s being designed to run on iOS and Windows, meaning in all likelihood that this is going to a game built with pretty serious technological limitations in mind. I’m not expecting anything that looks as beautiful as Space Marine, for example. But looks ain’t everything, right? (They had better not be, given the quality of this promotional image!). It could still be a helluva game and faithful to what makes the classic boardgame so damned addictive and excellent.
I loved the original Space Hulk. I was a teenager when it came out, and I remember really enjoying it, gunning down ‘nids with my Terminator’s assault cannon in particular. Great stuff.
I also loved the early videogame versions, most especially the EA game developed for the Commodore Amiga. The Saturn version, Vengeance of the Blood Angels, was pretty damned good, too. The developers really nailed the bleak, spooky nature of a dark, apparently lifeless hulk in 40k space.
There’s a link to the website for the new game HERE and an article about the game on PC Gamer HERE. (PC Gamer is my favourite gaming news website, though it’s really only relevant to PC gamers – funny that. For Xbox and PS3 news, I generally check IGN or Metacritic).
Anyway, check the links out if you’re a Space Hulk fan like me. And let’s keep our fingers crossed that developer Full Control (best known for Frontline Tactics) do a great job with it.
Bless your weapons.